![]() ![]() ![]() There is a Huge CTD problem with the "Collectibles.esp" portion of the mod for some players. Read the bug section for Functional Display's. Last, how can you figure out how many menu slots are filled/addressed/resevered or whatever the term may be?ġ. If I choose to go the SKE route is it advised I only stick with SKE mods/patches? I loaded 3 building mods, but since have chembench unistalled everything building wise, deleted all mods which I am unsure of, and have a 'fresh' slate in NMM. I had a few trial runs where SKE literally screwed everything up (or due to myself, not the point I'm trying to make) so I started fresh and loaded only cosmetic mods so far. I really want to get this right because I have learned through trial and error, a few times, and if you are familiar with this 'architecture' of SKE and certain mods please speak up. (I know it depends on the mod itself, but if nothing is otherwise stated or updated in the mod description except SK supported (NOT SKE) is this going to create problems? However, some of the build mods say they have patches for SK, and do not mention SKE.ĭoes this mean these particular mods will have problems or/and the most current releases compatible? Settlement Keywords Expanded should be used. These are some of the settlement mods I have used in different 'playthroughs/test phases' Īppears Settlement Keywords in no longer supported, so ![]() Up to maxium items allowed in the settlement build menus (or close to). However, besides the recent update for Homemaker, it appears a lot of this information is very old, some a year plus. Ok, so I've read a ton about these mods, wiki's, google, nexus, etc. ![]()
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